Rise Of The Star Kingdom GT Roadmap
Design Document
ABOUT
- Genre:
- Strategy, 4X, Space
- Release date:
- 2026 (tentative)
- Mood:
- Action, Thriller, Suspense, Epic
- Platform:
- MacOS, PC
- Estimated playtime:
- 10hrs
- Retail:
- $23.00
- In-app purchases:
- TBD
- Rating:
- Teen
- Description:
- Conquer the galaxy in this simple yet difficult every-move-matters turn based space strategy game. Discover, unite, and conquer 10 planets in a far off realm of space, panning across the giant Star Map. Manage your ships, send them into battle or deploy spy satellites for espionage against your opponent. Discover new homewards or expose enemy territory to your calculated advantage. Organize your forces and strengthen positions from your occupied planet within 3 moves in a single player campaign against an enemy AI opponent.
- Website
-
monarchgames.net/rsk
monarchgames.net - Play the Demo
- https://monarchgames.net/rsk/alpha/index.html
- Play the Original MacOS Version
- apps.apple.com/us/app/rise-of-the-star-kingdom/
- Task Tracker List (of things to do)
- tasktrackerpro.app/starkingdomgt
FEATURES
- Assign units into battle for war or use them to discover new worlds. Each new move is a gamble.
- Create and Send Satellites: To spy on enemy planets, prep for war, or discover if a world is neutral for the taking while avoiding losses.
- Fortify Planets: Reinforce your allies by sending ships from one planet to another, building up your forces before battle.
- Fresh Supply of Ships Per Turn: Each planet has a production value that determines a fresh supply of new ships at the end of every round. Take command with careful planning,
- Play at your own place: Dominate through military might and strategic planning or take advantage of fast the twitch action in zero gravity battle mode.
- Quick action button mashing: heals up to 10 ships at a time during runtime battle with the opportunity for players to beat impossible odds or risk getting wiped out by overzealous enemy AI.
- Shock enemies with EMP: Disable enemy shields for a faster win in odds against enemy forces after any unit reaches level 8.
- Auto-Level up Ships: During war, manage ships by healing them after shield depletion to survive long enough to increase ship damage and hit points with every level increment per kill.
- Physics Based Battle: Watch as ships fly and attack one another in space using physics simulated zero gravity. Every laser colliding is a true hit against unit forces. Watches units displace with the force of shockwaves from every explosion.
Gallery
Some images may be generated by AI.
LET'S GET REAL
Good luck!
DIRECTION
The game is meant to simulate being in a space battle. it's like Risk but in space.
MOOD
Lastly, we want to build anticipation. Earning money means looking forward to what you spend. If there’s no worthwhile merchandise or service, the mechanics will fail. Self reinforcement works when the what you earn gives you eagerness to spend. It’s important to respect the players time and reward them for it.
MODES
LEVELS
MECHANICS
ENVIRONMENTS
Vehicles
FX (Particles)
CHARACTERS
PRIORITIES
GAMEPLAY
START MENU
The start menu is the first thing the player sees when they start the game. It is the first impression and should be inviting and easy to navigate. It should also be easy to understand what the player is looking at and what they can do.
OPTIONS MENU
The Option menu controls major things like sound, graphics settings, and more.
Planet Archive
Latin | Greek name | Meaning | Theme | Conditions | Climate |
---|---|---|---|---|---|
Amare | Agapo, Philio | Love | Desert | ||
Aureus | Oros, Chrysalis | Gold | A planet rich with gold, minerals and resources | Desert | |
Bello | Polemos | War or Siege | Named after its harsh weather like a siege, a large, sandy, desert planet with occasional oasis beaches. | Desert | |
Casilia | Eisballo, Prosmignymi | War | An iron-rich red planet | Harsh | Desert |
Inferna | Geh-Ena, Abyssos | Hell / Underworld | Harsh climate | Desert | |
Lues | Anaio, Helkos, Plegma | Plague | Desert | Desert | |
Metus | Fear | Harsh climate | Desert | ||
Minutus | Small | Almost the size of a meteor | Desert | ||
Oido | Hate | Wars are often fought on this homeworld for resources | Harsh climate | Desert | |
Orcus | Underworld | Desert | |||
Parvus | Small | Almost the size of a meteor | Desert | ||
Paulus | Small | Almost the size of a meteor | Desert | ||
Timor | Fear | The planet of fear. Few brave visiting for its harsh weather conditions. Once a prison planet, it became a productive city of industrial, tech, and manufacturing capacity | Harsh climate | Desert | |
Tuonis | Underworld | Home to ancient life and hidden oceans beneath its sandy, dry surface, and crags | Desert | Desert | |
Basileus | Giant | Named for its large size, it is called a ruler planet | Fog | ||
Bumelia | Giant | Almost the size of a star | Fog | ||
Lavo | Water | This giant-sized pearl-colored planet is uninhabitable due to a lack of solid land, its moons carry sustainable life. Heavy, dense moisture makes up its atmosphere in perpetual fog | Fog, Air, and Water | Fog | Fog |
Metuo | Fear | Harsh climate | Fog | ||
Passio | Suffering | Harsh climate, heavy rains | Fog | ||
Pietas | Kindness | A peaceful, tranquil place | Air | Fog | Fog |
Rego | Giant | Named for its large size, it is called a ruler planet | Fog | ||
Sedendum | Lighting | Harsh winds | Fog | ||
Tardus | Slow | Slow orbit, Long years | Fog | ||
Alsius | Ice | Icey planet | Ice | ||
Bruma | Ice | Icey planet | Ice | ||
Celer | Fast | Fast orbit, short years | Ice | ||
Cirsim | Fast | Fast orbit, short years | Ice | ||
Crystallos | Ice | Icey planet | Ice | ||
Exilils | Small | A minor planet also known as the planet of exiles | Ice | ||
Famulus | Doulos | Slave | Ice | ||
Gelu | Ice | Icey planet | Ice | ||
Hiemalis | Ice | Icey planet | Ice | ||
Nivalis | Ice | Icey planet | Ice | ||
Alsius | Ice | Icey planet | Ice | ||
Bruma | Ice | Icey planet | Ice | ||
Celer | Fast | Fast orbit, short years | Ice | ||
Cirsim | Fast | Fast orbit, short years | Ice | ||
Crystallos | Ice | Icey planet | Ice | ||
Exilils | Small | A minor planet also known as the planet of exiles | Ice | ||
Famulus | Doulos | Slave | Ice | ||
Gelu | Ice | Icey planet | Ice | ||
Hiemalis | Ice | Icey planet | Ice | ||
Nivalis | Ice | Icey planet | Ice | ||
Selinda | Unknown | Lush | |||
Temeris | Kairos, Nauagia | Temeritas, Rashness, chance, reckless | Also known as Temeritas, or chance, lush valleys and beautiful mountainscapes litter this planet but its inhabitants are few. | Lush | |
Ubertas | Abundance | A wealthy, resourceful planet | Lush | ||
Vita | Life | Lush | |||
Batillus | Fire | Volcanic planet | Molten | ||
Bellum | War | An iron-rich red planet | Harsh | Molten | |
Brevis | Small | A minor planet also known as the planet of exiles | Molten | ||
Ignis | Fire | Rich soil in fertile areas surrounded by strong and constant volcanic activity over a third of its surface. | Volcanic planet | Molten | |
Impes | Fire | Volcanic planet | Molten | ||
Lustro | Fire | Molten | |||
Peruro | Fire | Scorch planet | Volcanic planet | Molten | |
Spissus | Slow | Slow orbit, Long years | Molten | ||
Timeo | Fear | Harsh climate | Molten | ||
Ustrina | Fire | A firestar planet with habitable moons and productive growth and heavy commerce | Volcanic planet | Molten | |
Velox | Fast | Fast orbit, short years | Molten | ||
Motus | Impulse | Molten | |||
Almitas | Nurturing embrace | Mountain | |||
Amplus | Giant | One of the largest planets in the galaxy | Mountain | ||
Ardus | Dry Water | Mostly land mass with rivers that run throughout its borders | Rocky | Mountain | |
Caneo | Silver | Rivers of mercury | Mountain | ||
Peruro | Fire | Scorch planet | Volcanic planet | Molten | |
Spissus | Slow | Slow orbit, Long years | Molten | ||
Timeo | Fear | Harsh climate | Molten | ||
Ustrina | Fire | A firestar planet with habitable moons and productive growth and heavy commerce | Volcanic planet | Molten | |
Velox | Fast | Fast orbit, short years | Molten | ||
Motus | Impulse | Molten | |||
Almitas | Nurturing embrace | Mountain | |||
Amplus | Giant | One of the largest planets in the galaxy | Mountain | ||
Caneo | Silver | Rivers of mercury | Mountain | ||
Mejo | Water | A planet of dark oceans and mysterious crustaceans | Air and water | Ocean | |
Modestia | Temperance | A world of incredible balance in climate. There is never or storm or disaster nor quakes, nor famine on this world | Islands mostly | Ocean | |
Obruo | Swamp | Ocean planet | Ocean | Ocean | |
Palus | Swamp/Ocean hybrid | Ocean planet | Ocean | Ocean | |
Ros-mare | Water | Ocean planet | Ocean | Ocean | |
Unda | Water | Ocean planet | Ocean | Ocean | |
Aerugo | Envy | The planet of envy, beautifully colored but dangerous life | Swamp, oceans, and rock | Swamp | |
Almitas | Nurture | Fertile planet | Swamp | Swamp | |
Constantia | Patience | Known for its resilience in harsh circumstances | Swamp | ||
Inedia | Fast | Fast orbit, short years | Swamp | ||
Mergo | Swamp | Hybrid of ocean/swamp | Swamp | Swamp | |
Meto-sumo | Harvest | A place of growth, commerce, and trade | Swamp | ||
Res | Affair | Heavy population | Swamp | ||
Satias | Abundance | A wealthy, resourceful planet | Swamp | ||
Trivium | Pitchfork | Crossroads, place where three roads meet | Swamp | ||
Venenum | Curse | Hostile climate of disease and mysterious microbes | Swamp | ||
Voluptas | Gratification | Swamp |
PHILOSOPHY
Q&A
Who is this game for?
We're aiming for a general audience and treasure seeker types.
What is this about?
If you like metal detecting and wish you could do it in real life, this project offers that. Also it's meant to be a relaxed vibe.
When will this game ship?
To be honest, it could go very well into 2027 but we want to be able to roll out a demo as soon as possible and have it ready for the Nintendo Switch before early 2026.
Where is it being developed?
At home!
Why?
Because it's fun. :)
Tasks To Convert
Note: Yeah, it's a lot. Over 300 actually. :S
- "bug":"^ AI to AI War: Planets like Harlon stuck in rest mode."
- "bug":"Consider making satellite limit for AI null or max since their wait timers are now default"
- "bug":"Optimization: Make reserve count ratio a global var and integrate in use (tons of lines, chore work)"
- "bug":"Double check blitz minimum to make sure it attacks using current number of units. "
- "bug":"AI to AI War: After government shift, also transfer all Spy satellite data to new planet by updating all planets"
- "bug":"Some planets rest when none are in distance (check home planet conditions)"
- "bug":"Figure out how long before Player can take over the galaxy"
- "bug":"^ Consider whether to allow kingdom planets to grow defense or hinder enemy from gaining offense"
- "bug":"AI color text with number of territories when 3 spy satellites are sent to their home base"
- "bug":"Add Gov color on enemy planet when player satellites = 3"
- "bug":"Make sun or star text color different to distinguish it as neutral"
- "bug":"^ Optimization: Use GameObject find with Tag instead of Find for all Managers and key components. "
- "bug":"^ keep 3D battle GUI for enemy visible with a warning message like ..."
- "bug":"Use Star Shader for any planet allegiance as star"
- "bug":"Consider if a ship limit is needed for 3D battles or a multiplier to speed up the battles"
- "bug":"Optimization: Cleanup and delete profuse, easy, unnecessary commented code"
- "bug":"^ Consider post invasion rule - any occupied planet can be attacked if the number of units ..."
- "bug":"Update Planet Index spreadsheet with lib values for record keeping"
- "bug":"Add concept art swap (second page icon included) with planet in bottom right corner for details"
- "bug":"Resource planet transfer doesn't include resource planet update"
- "bug":"Consider adjusted battle speed in countdown on (based) highest value. (among all int)"
- "bug":"Test to make sure all satellite, info level, and GUI color changes are accurate to conditions."
- "bug":"Bug : occupying fleet remains full from Player slot when Planet becomes sentient..."
- "bug":"Shorten the time it takes for move ship time or make 3D faster somehow (in 3D battle)"
- "bug":"^ GUI arrow control to preview selected planet history after 3 satellites or when kingdom (..."
- "bug":"Should kingdom planet be notified when an enemy fleet has arrived during occupation?"
- "bug":"Consider population decline penalty after losing war, depending on loss..."
- "bug":"Consider creating an end game score sheet to show players how much each unit had won"
- "bug":"Optimization: Centralize Color palette"
- "bug":"Clean up all color change code and conditions for FMGUI"
- "bug":"Player notifcation when any Kingdom planet reaches population 100, 200, 300, etc. "
- "bug":"Player purchase improved travel speed "
- "bug":"Player purchase supply \/ fuel improvement upgrades. (note: AI strategy will need to be implemented..."
- "bug":"Implementing planet upgrade of technology based on current status and population."
- "bug":"Test Player remove enemy spy KVP's on win"
- "bug":"Planet Library Name, Backstory, Details update"
- "bug":"Consider Game rules page (or rather reconsider if to update or temporarily remove in favor of strategy guide)"
- "bug":"3D Mech Ground Battle"
- "bug":"Implement Mechs (just because) haha (consider for 1.9 if not necessary)"
- "bug":"Sound pass (upgrade)"
- "bug":"Optimization (profiling)"
- "bug":"Impletement Skill Level"
- "bug":"Adapted Difficulty"
- "bug":"Hardcore Sound pass (music, FX, voice)"
- "bug":"Anim Intro (amazing)"
- "bug":"Multiplayer prototype"
- "bug":"Online strategy guide "
- "bug":"Adapted Difficulty"
- "bug":"Implement Skill Level"
- "bug":"Preset maps or missions"
- "bug":"Optimization: Profiling"
- "bug":"Anim Intro (amazing)"
- "bug":"Audio: \"We're setting off for [planet name], yeeeehhaaaawwww!!!\""
- "bug":"Should there be a taxes\/rebellion mechanics with economy?"
- "bug":"Audio: \"Yeeeeehaaaaww, it's gonna be a one-way trip, boys!\" yells voiceover when the number of supplies and fuel exceed a two way trip. \"victory better be ours.\""
- "bug":"Audio : Psuedo FF victory chime when Planet has joined."
- "bug":"Audio: Psuedo Metroid power up acquire chime when planet has joined. "
- "bug":"Menu: High Scores implementation (Clear all, view, and enter system)"
- "bug":"Menu: Prefs : Sound: Volume"
- "bug":"UI element for planet you're orbiting (circle around it)"
- "bug":"UI element for selected planet (square)"
- "bug":"Spacebar\/Enter\/ Return to select planet you're orbiting"
- "bug":"=' or '-' key speeds up or slows scrolling story or planet attacks (optional)"
- "bug":"Esc key cances most dialog screens"
- "bug":"Find ideal kills per level up XP. Might raise Attack power and HP x100"
- "bug":" Implement First Strike"
- "bug":"Test increased bullet speed boost"
- "bug":"Test increased defense boost"
- "bug":"Test boosters for missle"
- "bug":"Test Random Meteor shower event, 10% chance every 3 minutes or so. Forecast at start"
- "bug":"Test explode or kill on collision while in \"Move'"
- "bug":"Test the idea of clicking on a ship and having all units target the one you choose (with a cancel button) so there's direction control. "
- "bug":"Introduce a high risk\/ high yeild mechanic into Battle mode (very ambiguous, I know)"
- "bug":"Tutorial Level"
- "bug":"Add progress bar during enemy thinking"
- "bug":"Message changes on Fortify Mouse over"
- "bug":"Enemy discoveryablility of player planets based on attack from and to needs polish and perfecting."
- "bug":"Option to surrender under chance and circumstance to avoid fight in large count"
- "bug":"Navigation window mini of the whole galaxy system (needs to figure best way to UI)"
- "bug":"Test adding \"select home world\" at the start of the game as a key mechanic"
- "bug":"Improve audio fade out between player and enemy turns"
- "bug":"Consider making Player Character diaglogue give player tips in certain situations"
- "bug":"Consider player or enemy control of Battle mode ships on planet with spy satellite"
- "bug":"Consider player control of Battle mode ships when StarMap conquest reaches 50% occupation by either player or enemy"
- "bug":"Test a game condition to be able to nuke a whole planet out of existance from the game. (maybe after like 200 ships or something)"
- "bug":"Introduce Occupied territory by King or Queen conquered as secondary mode of defeat or primary"
- "bug":"StarMap\tIntroduce spy to casue misconduct and disciplinary action mechanic in enemy territory"
- "bug":"StarMap\tTest Planet upgrades for ships to get permanment boosters at the start of a war."
- "bug":"StarMap\tIntroduce misconduct and disciplinary action mechanic"
- "bug":"Battlemode\tConsider making ships repair or upgrade by returning to thier carrier"
- "bug":"BattleMode\tTest Nuclear option rule: during sudden death, the nuclear option is available to the player, all units are destroyed except randon last on list"
- "bug":"Battlemode\tTest collective XP bonus on all ships mechanic for player"
- "bug":"Battlemode\tCollective XP, test raise sheilds for all ships on XP win"
- "bug":"Battlemode\tTest press and hold for charged attack mechanics"
- "bug":"Battlemode\tTest press and hold for charged attack mechanics"
- "bug":"Battlemode\tTest pre-set units per level (level 1 shoots 1, level 2 shoots 2, level 3 missles, 4, mechs...)"
- "bug":"Battlemode\tBattle Mode: Mousing over enemy during battle makes all units attack that one as their alpha target"
- "bug":"Battlemode\tExperiment with defense ratio in sudden death to favor defending planet instead of both sides. "
- "bug":"Battlemode\tConsider small, medium, and large preset battle radius based on planet sizes"
- "bug":"Battlemode\tShips glow red or the button flashes red when HP is down to about 10%"
- "bug":"Battlemode\tFix textures on the Planets, potentially a new shader, improve res"
- "bug":"Battlemode\tAlien writing when Enemy battle bar appears without sattellite (consider)"
- "bug":"Battlemode\tBattlezone: Improve FX particles"
- "bug":"Battlemode\tTest camera lock to POV on occasional ships and figure best conditions for it"
- "bug":"Battlemode\tImprove explosions FX"
- "bug":"Battlemode\tImprove sound track for battle"
- "bug":"Battlemode Improve Shield FX"
- "bug":"Battlemode\tAvatar expressions during combat"
- "bug":"Battlemode\tImprove textures and modeling for ships"
- "bug":"Battlemode\tEnd summary stats at the completion of a battle with animations (countup)"
- "bug":"Battlemode\tLook into camera shake Mechanics"
- "bug":"Battlemode\tLarge army reward (50,100,150) during battle"
- "bug":"Battlemode\tMore mutant look villians"
- "bug":"Battlemode\tConsider mechs and cruisers back in gameplay (maybe at 5 and 10 unit cost)"
- "bug":"Battlemode\tCustom key shortcuts to battle mapping (create UI with player prefs system and UI)"
- "bug":"StarMap\tStars and FX pan with Star Map scrolling for parallax"
- "bug":"StarMap\tImprove Star Background in Start Menu"
- "bug":"StarMap\tAdd animated nebula in Start Screen and Game"
- "bug":"StarMap\tGlowing planet mehcanic in Star Map"
- "bug":"StarMap\tAnimated tree UI Stems"
- "bug":"StarMap\tGo Into 3D mode on a planet selection by zooming in"
- "bug":"StarMap\tInstead of only ‘war’, can we have another option like trading or bargain idk lol"
- "bug":"StarMap\tanimated transition, film style, to the first map"
- "bug":"StarMap\tSingle Player story Campaign Level"
- "bug":"Add a save game on exit"
- "bug":"Consider a sandbox battle mode where players can control ship speed, clustering, etc."
- "bug":"Improve Sound FX pass for all buttons clicks and menu transitions, mouse overs, etc. "
- "bug":"More visual feedback needed overall when you click and interact with the game"
- "bug":"Run profiler and improve performance as much as possible"
- "bug":"Script cleanup pass (consider all TODOs)"
- "bug":"Add Random meteor showers in the background on Menu and Game"
- "bug":"Symphony orchestra opening at start menu"
- "bug":"Make wallpaper to share with fans"
- "bug":"Audio voice over acting"
- "bug":"Animated advisor with voice (this might be a lot so consider moving to version 1.9 if so)"
- "bug":"Find out how long a game takes per map, offering a 30, 60, and 90 minute map. "
- "bug":"John Bruson's help with sound"
- "bug":"Spotify or Pandora streaming during space battles"
- "bug":"Add Number Slot game (or any for fun) as a bonus"
- "bug":"Add Spacetriss as a bonus game."
- "bug":"Weather forecast and seasonal change mode for game"
- "bug":"Need Intro\/story at the beginning, maybe we can choose character or shape of ship"
- "bug":"Solar System map (gameplay)"
- "bug":"Screen saver mode"
- "bug":"Look at other games and see if graphics and mechanics match up. "
- "bug":"^ Exhibition Mode - good for using it as an art display. "
- "bug":"Look into planet upgrades as a mechanic"
- "bug":"Battlemode\tCharacter Icons like Spike from Cowboy Bebop (more characters, dialogue, and variety)"
- "bug":"StarFox mode Easter Egg in Battle Mode 3D"
- "bug":"Battlemode\tDo something more with Avatar characters, animate them. Look for opportunity to make it like an anime"
- "bug":"Polishing the game in Hollywood mode. (I totally can't wait for Hollywood mode)"
- "bug":"Hidden Contra Level Easter Egg"
- "bug":"Consider a reskinned version of the game in pixel mode, sock puppet mode, anime, etc."
- "bug":"Choose Character Avatar at the beginning"
- "bug":"(BattleZone) MBTI system ship targeting, move, and shoot behavior"
- "bug":"StarMap\t(StarMap) MBTI system testin "
- "bug":"Make Website it's own project for Star Kingdom"
- "bug":"Mechs: Create mech model"
- "bug":"Mechs: Create bkg environment"
- "bug":"Mechs:Create exit pods"
- "bug":"Mechs: setup mechs with unit script"
- "bug":"Mechs: battlemanager load ground units on start (BGMT loads mech count for both sides)"
- "bug":"Mechs: Battlemanager options made for 3D mode"
- "bug":"Mechs: End battle in Mech 3D mode happens with end button"
- "bug":"Mechs: end button goes to ground outcome"
- "bug":"Mechs: Auto kill units, count over bkg or fast attack mechs (decide method)"
- "bug":"Mechs: Units enum to fly up, dash forward fly down at random target (may need to be moved to a v1.9)"
- "bug":"Mechs: Fly up working (optional)"
- "bug":"Mechs: dash forward working"
- "bug":"Mechs: fly down working (optional)"
- "bug":"Mechs: attack target"
- "bug":"Mechs: attack enemy"
- "bug":"Mechs: stop and shoot"
- "bug":"Mechs: takes damage"
- "bug":"Mechs: Dies"
- "bug":"Mechs: kill count on death"
- "bug":"Mechs: new unit on kill like ship units"
- "bug":"Mechs: battle bar (might need to move to v.1.9)"
- "bug":"Consider Log scale to limit max growth of military units. "
- "bug":"Try using a Log() scale to limit the increase of ships over time. "
- "bug":"Random Map: Test how long it takes for Player defeat in Random Mode"
- "bug":"^ Consider Prod To Pop Ratios at the Start() of PlanetObject or on Awake()"
- "bug":"^ Do Shares boost military, eco, ind, mining, or agriculture production? Check to make sure, fix math accordingly."
- "bug":"Star Map: remove Sun Krysos from planet count in upper left corner."
- "bug":"AI to AI War : Take a second look at Troop increase to reduce AI insurrections. GetReserveCount()"
- "bug":"^ Population penalty after war outcome (figure out basic rules and test). Move to v1.9 Core if need be."
- "bug":"^ Add mouse over descriptions of every stat in Fleet Manager UI"
- "bug":"Add mouse over descriptions of every stat in Planet UI"
- "bug":"Publish Core Build for play testing. Make sure no crashes occur. "
- "bug":"AI to AI War: Play with the idea of Moonsweous not being Alpha by default. It's overrated anyways. "
- "bug":"^ When AI attacks Player during long Embark, the animation can be seen playing in the BKG when it should be paused. "
- "bug":"^ Lone Wolf Rule: when a planet has no remaining forces in the galaxy, any opponent may be allowed to attack regardless..."
- "bug":"Consider making galaxyPO = galaxy.GetComponentsInChildren PlanetObj a function since called more than once "
- "bug":"Rewrite the save system to be more transparent, from scratch, try a second method. (move to v1.9 if too much)"
- "bug":"^ Load planet preview image based on player current occupied (figure out how to automate it)"
- "bug":"^ Save System: Figure out a better way to gather, save, and load (more efficiently) all PlanetObject and GameObject vars. "
- "bug":"^ AI Managers Save Strings are in RunAI() instead of Update(). See if by chance setting a bool in Awake() and checking ..."
- "bug":"Rename planets to their greek sheet names"
- "bug":"Rename Agriculture, Economy, Military, etc. so differentiate. "
- "bug":"TaskMenuManager: sendSpyInQueuePlanet seems to be doing nothing. See if it's safe to eliminate. "
- "bug":"Remove old AI() code, may no longer be needed. "
- "bug":"Consider renaming AIFleetManager and FleetManager, AIFleetController and FleetController since they will have multiple i"
- "bug":"Task menu was depricated but it's manager is still active. Perhaps we can keep but move it to the Game Manager?"
- "bug":"Load game triggers Cryostasis or time forward. "
- "bug":"TaskMenuManager: Are we using this? Is it still relevant to the game mechanics? Revise. "
- "bug":"AI Activate: All planets have occupied fleet on start. Shouldn't be the case. "
- "bug":"^ GameManager.cs: If No territories found for an AI controlled planet but the fleet remains. Test for any bugs."
- "bug":"^ Consider standardizing Awake() to load components so we can always use in parallel with Restore(). It may not be ..."
- "bug":"^ Save \/ Load: consider if it's best to standardize updating data on Capture() rather than Update(). Does it matter? Part2"
- "bug":"^ Don't know if to standardize the visibility of components in Unity inspector. It's good to spot bad connections but..."
- "bug":"^ Fine tune AssignTroops() ratio to population as the game goes on."
- "bug":"Instantiate random planets on preset grid to prevent overlap"
- "bug":"Troop Increase: Consider since AI can attack just as Player, perhaps their worlds shouldn't increase once sentient."
- "bug":"^ Consider adding Web and MacOS presets to GameManager so that certain UI, features, and other things can ..."
- "bug":"^ Audio Manager on Start() and Level call the same assets. Consider making it it's own level or make any of them disable.."
- "bug":"^ Web Build: Unreachable code detected on Start Menu Load of game. May be fixed, test results. "
- "bug":"Consider MacOS IL2CPP Build. (Requires Unity build component install from UnityHub)"
- "bug":"Save game on 90 minute break"
- "bug":"Auto Calc cost on type when buying units (auto compute)"
- "bug":"^ 'Planet wishes to form alliance, do you accept?' mechanics. Not sure the conditions. "
- "bug":"Pan space map in all four directions, experiment with square. If too crazy, move to v1.8 Core"
- "bug":"Envoy from enemy planet tells you to go to hell (taunt)"
- "bug":"Player can send Envoy to taunt enemy. "
- "bug":"Player can send Envoy for peace offering to use money as a means to conquer planet. "
- "bug":"Player given Envoy invite to surrender planet for a lump sum. "
- "bug":"^ Max calc for all units : button that allows player to see the most they can afford of any unit to buy or item. Move..."
- "bug":"^ Consider reducing military size."
- "bug":"Event: \"Congrats! You have conquered half the galaxy!\""
- "bug":"^ Playtest: Beginner overwhelm: you won't know what to do. A tutorial level might be needed but some means of ..."
- "bug":"Mining attr yellow during occupation."
- "bug":"Play test: Easy to forget where you're occupying. Consider GUI type reenforcement. "
- "bug":"Web Build: 3D space battle choppy. Might be improved by this time but double check speed and FPS latency. "
- "bug":"Something about the UI feels flimsy. It might be the lack of parallax or something else. Move to 1.8 if not obvious. "
- "bug":"On unknown planet select, suggest embark or send satellites"
- "bug":"The game is hard to get into at first. Not sure the solution but note. Move to v1.08 if not obvious."
- "bug":"^ Play Test: There should be a limit distance or some kind of minimum cost for travel..."
- "bug":"^ Play Test: when fuel or supply low, unable to get home."
- "bug":"Play Test: Don't reveal military after attack if 0 satellites. "
- "bug":"^ Play Test: 1000 unit battles should have 10% death so instead of 1 loss per unit, make it 10 if any is triple digit, etc"
- "bug":"^ Play Test: On occupation, display count of light year to hold for success (might exist and be a UI but double check). "
- "bug":"Play Test: part of me wishes I could switch to 2D mode when fighting in 3D feels like it might take too long. "
- "bug":"^ Play Test: In 3D Battle Space, consider kamikaze showdown when SpaceBattle 3D passes 5 minutes or some time limit..."
- "bug":"^ Play Test: Too much money at one point in a short time. It may have to do with extensive travel the way time passes. "
- "bug":"^ Play Test: I wonder if we should limit travel distance as a hard rule? A fuel min requirement (and supply) may fix this"
- "bug":"Play Test: Speed travel when distance at certain values to avoid long travel times across the galaxy. "
- "bug":"Load Game doesn't work well if at all from Start Menu, constant crashing in build. Investigate. (not stable)"
- "bug":"^ Advisor: Take the same avatar from battle system and have a basic one at the bottom of the screen... "
- "bug":"^ Play Test: When home planet is occupied by an enemy, change message for player to something, letting them know the ..."
- "bug":"^ Playtest: Game1C - Utopis territory planets have same entry 3 times. It's strange ..."
- "bug":"Playtest: Create a redundancy where no AI can have a planet on world tour that isn't a territory planet. "
- "bug":"^ Consider expanding the planet library into 33 and possibly 50 different planets..."
- "bug":"Play test: Change text color of orbiting satellites to purpose when any en route."
- "bug":"^ Play Test: I'm too rich by star date 2859 just exploring the galaxy. "
- "bug":"^ Play Test: Occupied planet didn't show military when taken by enemy but once a Kingdom planet. It should be the only ..."
- "bug":"^ Play Test: There should be an icon when spy satellites en route."
- "bug":"Battle GUI 2D: Create and display env art background based on planet climate. Maybe even add a note or something. "
- "bug":"Planet Upgrade: Tech (cost and time - high)"
- "bug":"Planet Upgrade: Improve industry x2 "
- "bug":"Planet Upgrade: Improve agriculture, industry, etc. based on tech. x2 (make it expensive and take time) increase prod"
- "bug":"Max calc for all units : button to scrap all per unit in scrap menu"
- "bug":"^ Consider allowing some time for ships to build depending on the size of the order or total cost of parts. Notify on done"
- "bug":"Advisor: Every X number of seconds, random gen advisor to check in and warn or encourage based on checks. "
- "bug":"What if we made planets invisible until a satellite or fleet approaches within a certain radius? have a found\/total gui"
- "bug":"^ Consider a message event queue system so that as message box appears, it displays random events without missing a beat."
- "bug":"Change MILITARY POWER to PLANET DEFENSE"
- "bug":"After save, have a confirmation message at the bottom of the screen that disappears on any button or planet click. "
- "bug":"Consider borrowing money for war. If not paid back within 100 light years, it will be garnished from taxes until paid. "
- "bug":"GUIManager: Remove \"Units\" from dropdown since it already has \"probe\" label on it."
- "bug":"Planet Object: Occupying Fleet should be a list and all rights should be given to whomever is at the top (in theory)"
- "bug":"IsHighTech() to replace: (bool isHiTech = militaryTarget.technology == PlanetObject.Technology.)"
- "bug":"Create a Scrap All option in the fleets Scrap submenu when stuck on a planet and unable to return home."
- "bug":"Tap up\/down in unit count to increment unit count."
- "bug":"When out of resources to go back home and needing to \"strip bare\" in scraps, make home planet glow or something."
- "bug":"Add in Fleet GUI Government: under general info"
- "bug":"Satellite in moonsweous UI cuts off. Needs GUI adjustment to fit title bar"
- "bug":"Consider a max cap for player credits. (it would have to be some astronomical number, ha)"
- "bug":"Start: Player Chooses AI Max count 1 - Max in starting screen questionnaire."
- "bug":"Scrap UI needs to indicate how much fuel or supply savings will come from scrapping. "
- "bug":"Observe how time passes during battle. Consider if to update all resources times light years during warfare."
- "bug":"Consider if to get rid of rebellion or insurrection. One is for the player the other is for enemy. But unclear in code"
- "bug":"Planet X as Unknown won't trigger ProductionMin(). Meaning it can have hi tech without being one. Should we keep?"
- "bug":"The Outcome script is a mess. Consider either cleaning it up and living with it. (MAJOR) Or push it further back v1.8"
- "bug":"Add total game time at the end of Game win or lose window msg"
- "bug":"Spy Satellites: In UI write \"3 recommended\""
- "bug":"^ Reward elapsed time in space war with increased resources (stardate * Time elapsed or something like that) (CONSIDER)"
- "bug":"^ Think about using Ultimate Replay 2.0 for space fight recaps."
- "bug":"Add Powered by Task Tracker Pro at the bottom of the main menu. "
- "bug":"3D BATTLE GUI: add Long range update stat in gui bar"
- "bug":"Fleet GUI: Place supplies and fuel required on top of each other."
- "bug":"Escape key should exit full screen mode"
- "bug":"3D BATTLE GUI: add Twin shoot stat in gui bar"
- "bug":"3D BATTLE: Consider making Last Straighter 50% chance damage or 0% critical hit. (or both)"
- "bug":"3D Battle: Consider either shield or a new upgrade called double armor that nullifies critical hit. "
- "bug":"Consider the option to sell agriculture, mining, and military for credits at market rate. Good way to make use of extra."
- "bug":"^ Player loses all fighters on planets where there was no losses in space. Fix."
- "bug":"Satellite should indicate when fleet AI occupies home planet or is away for invasion."
- "bug":"^ consider running outcome 1 - 6 stats BEFORE occupation updates above, remove guimode as something that happens AFTER. "
- "bug":"^ Allocation Menu: Mining is small caps and yellow for no reason :)"
- "bug":"Consider starting the Player with 300 to even the playing field on the sentience rule (250 actually)"
- "bug":"Consider autosave. I'm not sure where or how but it would be useful. If too soon, move for later. "
- "bug":"Consider option to limit number of AI opponents on start questionnaire. "
- "bug":"In battle summary and in general, space battle time should be 0 if there were no space battles. Check in case reset non."
- "bug":"Game 14 Moonsweous: Losing occupation should also mean losing AI sentience. Consider."
- "bug":"Occupation on Moonsweous Game 14: Occupied status should negate AI fleet occupy rule"
- "bug":"^ AI or Player can ask for temporary alliance and joint attack on enemy planet with agreement to split spoils"
- "bug":"^ Game 14 Harlon Takes X - X joined kingdom when I occupied which was not supposed to happen. Fix (or patch)"
- "bug":"^ Disable Space count for attack when planet has 0 space even if it's advanced to avoid loss bug after war. (reset to 0)"
- "bug":"cool chime or sound when you get victory on planet, something like the Sega Chime or Metroid win"
- "bug":"Consider getting rid of the occupational block rule and allow invasion to happen anytime. (one fleet at a time only)"
- "bug":"Ship deployment on non advanced planets need to loss. Avoid this by not processing when add occupy forces occurs. "
- "bug":"Expand enlist ui to accommodate 1million, same for all major UI elements for Player"
- "bug":"Remove special characters in save names like !? etc. "
- "bug":"Something UI-wise should indicate your home planet for Player."
- "bug":"^ Rebound sentience: when an AI is defeated and Player loses occupation, it regains autonomy with 0 units."
- "bug":"When collecting taxes, ensure it can't go to -1"
- "bug":"Remove Krysos from neutral planet count"
- "bug":"Superior planets should produce twice as many ship parts as an advanced planet with the same population."
- "bug":"^ Consider how production might affect the price of supplies, parts, and fuel"
- "bug":"Somewhere we should display the price of supplies and fuel"
- "bug":"Upgrade: Banking system - allows fleet to collect taxes from all worlds at once. Super handy"
- "bug":"Think about adding comma for numerical values so you know if it's in thousand, million, and so on OR use spaces."
- "bug":"Build Menu: show subtotal next to each unit cost (so you know the total price per category)\" subtotal:000000 FUEL SHIPS\""
- "bug":"Have an advisor or something that shows the cheapest planet in kingdom to buy or build units or supplies and fuel. "
- "bug":"Middle right square in UI has arrow that switches planet description to rates for supply, fuel, parts, etc. "
- "bug":"consider space and ground force increase or bonus based on military allocation."
- "bug":"Eliminate the 10% allocation minimum rule and adjust functions as well as lib accordingly. (BIG TASK)"
- "bug":"Allocation: during planet update, anything set to 10 or less should not get updated. "
- "bug":"^ X should either be assigned tech or clamp pop to prod ratios when not advanced or superior. "
- "bug":"^ Simplify MinMix pop presents into one int array rather than three for popDensity calc in PlanetObject. "
- "bug":"Consider lib ground and space force start based on military score. Maybe try using start qty value. "
- "bug":"Limit 3D battle to 100 ships (we can also try 200)"
- "bug":"Create strategy guide with rules and add link in game page. "
- "bug":"Optional: ask players to post comments and feedback on the Facebook page or link for game."
- "bug":"If not Facebook, figure out best place to get user feedback in a way that's fast, easy, and convenient."
- "bug":"^ Fix 'Camcel' button"
- "bug":"Left menu is useless, think about consolidating buttons for videos, sound, etc. "
- "bug":"^ Flip the info and button menus so the Fleet commands are default and planet info optional. "
- "bug":"^ There is nothing [like visual feedback] to show me (or sound) that my actions are doing something "
- "bug":"Sending a spy and has no sound indicating if it's send or not(nor visual feedback)"
- "bug":"Build ship or collecting taxes missing feedback to know how long or how far it is into building units."
- "bug":"^ Spy mechanics: Gui unclear about planet details. "
- "bug":"KC: More handholding or tutorial level might help, maybe a limited, simple, start."
- "bug":"Pre-calc number of units one can afford per category and during update absolute necessity. "
- "bug":"^ Star date makes nervous after attack. Limit AI ability to assault player to set value start like 500 lightyears. "
- "bug":"^ KC: needs a sense of making progress. "
- "bug":"^ Option to choose number of planets at start. Move to later priority or stage if unimportant. "
- "bug":"^ Add Custom game to menu, allow players to design based on the most important options. "
- "bug":"Collecting taxes becomes redundant, maybe automate"
- "bug":"If % contribution can vary, consider some advatange to taking less contribution or more in case of debt. "
- "bug":" Add a rule: The higher the economy resource, the lower the prices of things. Works only after embark."
- "bug":"^ Compounding interest: add a rule where interest rates are given to planets that keep thier money. "
- "bug":"Player had no idea there was a minimum requirement for a round trip with supply and fuel ships. "
- "bug":"Remind player they can double click to embark"
- "bug":"Consider Add Occupied Troops as a means to increase planet defense. Also means to transfer defense troops to Fleet."
- "bug":"Credits and parts should have separate colors to diff their unit, what they are, and global color scheme with UI"
- "bug":"Large learning curve. Figure out ways to reduce. "
- "bug":"Full screen mode for game in Linux\/Fox not responding or scaling to monitor"
- "bug":"Update Demo site to include downloadable PC file (in case of long load times for HTML)"
- "bug":"Tester #1: allocation from 10% unrecoverable. Investigate "
- "bug":"Tester #1: Too many variables in user experience"
- "bug":"Tester #1: Speed up during battle mode should not wipe out forces"
- "bug":"Tester #1: Not a fan of stasis"
- "bug":"Tester #1: 75 lightyears to get supply in one play test felt too long"
- "bug":"Tester #1: think about having delivery drones for resource collection as an upgrade, spy drone mechanic."
- "bug":"^ Tester #1 + 2: Didn't know what to do, large learning curve at start"
- "bug":"Tester #2:alignment of left and right side, need larger fonts, jarring to see so much text at once."
- "bug":"Tester #1+2: assumed collecting taxes less than 100% beneficial or penalty if all used. "
- "bug":"Tester #2: Consider population mood"
- "bug":"Tester #2: feels like forever to build an army "
- "bug":"Tester #2: Didn't know transports were used to move troops"
- "bug":"^ Tester #2: sound as reward, 'Ching' on tax collection, 'grunt' or 'let's go' quote on army build, etc. "
- "bug":"^ Tester #1: RNG didn't feel good. "
- "bug":"Tester #2: consider taxes too high risking rebellion (like task#2791)"
- "bug":"^ Tester #2: Experimented with various % to play the system. Consider implementing interest compounding. "
- "bug":"^ Add up and down arrow for number input"
- "bug":"Wallace: 75% penalty start closest planet to Player for easy win. "
- "bug":"look for slot sounds or Mario Kart inspired sound effects for general purpose"
- "bug":"Sound FX: add pentatonic scale effect to buttons so as you mouse over it feels like a space piano"
- "bug":"Add sound for buttons (all) key audio effect"
- "bug":"Vary pitch on button sounds so it plays like a piano. "
- "bug":"Kill background music to be replaced later based on key UI sound"
- "bug":"^ Update instructions on disabled buttons to explain why."
- "bug":"^ Add tooltips in fleet menu"
- "bug":"Versioning themes"
- "bug":"Gold tasks go here"
- "bug":"Release video with game features to try out"
- "bug":"Consider posting on itch.io"
- "bug":"Star Battle needs Surrender to quit or give up."