Spacetriss Roadmap

Design Document

ABOUT

Genre:
Simulation, First Person, 3D
Release date:
TDB(tentative)
Mood:
Nostolgic, Action, Futuristic, Fun, Hopeful, Suspenseful, Retro, Synth
Platform:
Nintendo Switch, MacOS, PC
Estimated playtime:
10hrs
Retail:
$8.00
In-app purchases:
TBD
Rating:
E
Description:
"Spacetriss", a thrilling fusion of classic arcade games – imagine Tetris blending with Space Invaders. In this game, your mission is to arrange the color of falling blocks to form solid lines while defending against an incoming extraterrestrial onslaught. The Bejeweled-inspired match-color mechanic challenges players to strategically align and eliminate matching colored blocks, unleashing powerful combos to fend off the advancing space invaders. It's a gaming experience that combines the best elements of retro in a unique and visually stunning way!
Watch the Demo (on YouTube):
https://www.youtube.com/watch?v=AERY9mzntlQ
Task Tracker List (of things to do)
tasktrackerpro.app/spacetriss

GALLERY

Note: some of these images may have been generated by Bing Image Creator.

FEATURES

LET'S GET REAL

Good luck!

DIRECTION

Other planets might be a stretch. Aliens are a bit much, magic would have to exist sparingly unless represented by technology. Ghosts might be acceptable if it ties with a good story but exorcism mechanics may open a rabbit hole.

MOOD

If we don’t offer attractive things to spend money on that keeps the player wanting to go back and try again, we lose momentum and the games fun.

MODES

LEVELS

MECHANICS

ENVIRONMENTS

FX (Particles)

CHARACTERS

VEHICLES

powerups

items

We might make Treasure a seperate page due to how large and robust this list can get

PRIORITIES

GAMEPLAY

TOP PRIORITY

Yuki

Blockskull

Shooter Alien

Shapeshifter Blob

Freezeri

Evil Star Boss

Evil Alient Boss

PHILOSOPHY

Q&A

Who is this game for?

We're aiming for a general audience and treasure seeker types.

What is this about?

Tetris, Space Invaders, and you!

When will this game ship?

To be honest, who knows?.

Where is it being developed?

At home!

Why?

Because it's fun. :)